We need to remove these by opening each sub-material and dragging the material in the Software Render Style slot to the Change Shader/Map Type button. You’ll notice that there are DirectX Shaders used in each material slot.You will see the character uses a Multi/Sub-object material with 5 slots. Open the Material Editor and pick the material off of the model.If there are versions available for different renderers, use the Standard materials as the others can cause problems exporting to FBX format. Open the Character you wish to use in Anima in 3ds Max.To do this you need to just open it in 3ds Max or Cinema 4d and export it to FBX format by following these simple steps (for 3ds Max): To work with Anima we need to convert it to FBX format. When you purchase a Metropoly Rigged character you have the option to download it in several different formats. Creating a compatible FBX from a Metropoly Rigged character
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